All posts tagged Immersion

Attentional Capacity & Flow Experiences

One of the things our lab is working on is developing methodologies to test the synchronization theory of flow. In a recent study, we demonstrate that secondary task reaction times can be used as a low cost, unobtrusive, and online measure of flow experiences. This study was presented at the 2013 International Communication Association conference. […]

A Future for Augmented Reality

This video comes via the folks at Ethical Technology. Creators May-raz and Lazo offer a glimpse into an augmented reality future that allows individuals to monitor and interpret everything from environmental to nonverbal cues. Taken at face value, having access to these capabilities seems exciting. However, there are potential issues. In Sight, the slimy protagonist […]

Avatars & Facial Tracking

Sony Online Entertainment is beta testing a new feature for EverQuest II, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio […]

Link List – Games, Cognition, & Virtuality

So far, I think this blog has struggled to find a voice. Maybe I’m plagued by this problem in areas beyond this blog. Who knows… Anyway, here are a few links (and a video!) that have been thinking about this week. Maybe you will enjoy them, too. The Dunning-Kruger effect and multiplayer video games. Interesting […]

Interview With Moldycheese

  I met Moldycheese back in BC. She was the main holy priest for my guild at the time, Organized Confusion (RIP). Moldycheese and I became good friends, and maintained that friendship even after the guild disbanded. Excitingly, the both of us are going to Blizzcon this year so we can finally meet in person. Moldycheese is also […]