All posts in category Virtual Worlds

Discovery Channel – Rise of the Video Game

Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Video, as well as descriptions of each episode, are shown below the fold.

Link List – Games, Cognition, & Virtuality

So far, I think this blog has struggled to find a voice. Maybe I’m plagued by this problem in areas beyond this blog. Who knows… Anyway, here are a few links (and a video!) that have been thinking about this week. Maybe you will enjoy them, too. The Dunning-Kruger effect and multiplayer video games. Interesting […]

The Raid: A WoW Documentary

The last few posts I’ve put up have been a bit lengthy. Hopefully a shorter post, along with a relevant video, will help round-out the type of content this blog offers… The Raid is a documentary that observes raiding in World of Warcraft. A shorter version of the film was previewed at Blizzcon 2010 and the full film […]

Attention and Media Research

The following is an adaptation of a paper I wrote at the request of my advisor. This paper is an overview of attention and mass communication research. As such, findings from cognitive science and neuroscience literature are discussed as a means for coming up with meaningful media research questions. Accordingly, much of this post is actually […]

Dmitri Williams Lecture at UCSB

A few weeks ago, I was fortunate enough to attend a guest lecture by Dmitri Williams. For roughly an hour, Dr. Williams discussed the arc of his research agenda as well as some particularly interesting research findings. His research focuses on MMOs and how these worlds “map” (or serve as a surrogate) for the real […]

Systems Theory in Virtual Worlds

A while back I read From Counterculture to Cyberculture: Stuart Brand, the Whole Earth Network, and the Rise of Digital Utopianism by Fred Turner. Reflecting on the book, the passage below struck me as particularly interesting: Rather than work with a transmission model of communication, in which performers or others attempt to send a message to their audience, […]