Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Video, as well as descriptions of each episode, are shown below the fold.
Sony Online Entertainment is beta testing a new feature for EverQuest II, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio [...]
The last few posts I’ve put up have been a bit lengthy. Hopefully a shorter post, along with a relevant video, will help round-out the type of content this blog offers… The Raid is a documentary that observes raiding in World of Warcraft. A shorter version of the film was previewed at Blizzcon 2010 and the full film [...]
The following is an adaptation of a paper I wrote at the request of my advisor. This paper is an overview of attention and mass communication research. As such, findings from cognitive science and neuroscience literature are discussed as a means for coming up with meaningful media research questions. Accordingly, much of this post is actually [...]
The latest edition of The Economist published a special report on video games. The piece considers industry growth, fears of violence and game addiction, use of casual games, and games for education and training. Briefly summarized, the article suggests that the games industry has matured to the point that it is difficult to ignore. For those [...]
A few weeks ago, I was fortunate enough to attend a guest lecture by Dmitri Williams. For roughly an hour, Dr. Williams discussed the arc of his research agenda as well as some particularly interesting research findings. His research focuses on MMOs and how these worlds “map” (or serve as a surrogate) for the real [...]
A while back I read From Counterculture to Cyberculture: Stuart Brand, the Whole Earth Network, and the Rise of Digital Utopianism by Fred Turner. Reflecting on the book, the passage below struck me as particularly interesting: Rather than work with a transmission model of communication, in which performers or others attempt to send a message to their audience, [...]