All posts in category Gamification

A Future for Augmented Reality

This video comes via the folks at Ethical Technology. Creators May-raz and Lazo offer a glimpse into an augmented reality future that allows individuals to monitor and interpret everything from environmental to nonverbal cues. Taken at face value, having access to these capabilities seems exciting. However, there are potential issues. In Sight, the slimy protagonist […]

Systems Theory in Virtual Worlds

A while back I read From Counterculture to Cyberculture: Stuart Brand, the Whole Earth Network, and the Rise of Digital Utopianism by Fred Turner. Reflecting on the book, the passage below struck me as particularly interesting: Rather than work with a transmission model of communication, in which performers or others attempt to send a message to their audience, […]