richardhuskey

Posts by richardhuskey

starreaction

The Neural Correlates of Flow Experiences

Our lab recently pilot tested a study that looks at the structural assumptions central to a synchronization theory of flow. The initial results (reported below) were submitted to the Communication Science – Evolution, Biology, and Brains 2.0: Innovation in Theory and Methods pre-conference.  

MNL Members

Lab Coverage

My research lab was recently featured in The Current! This is a fantastic piece that details many of the different things our lab is working on. My work is the stuff on flow and aggression resulting from video game use. Lab Combines Communication, Technology and Neuroscience: The Media Neuroscience Lab puts hard science into traditional […]

Flow Poster

Attentional Capacity & Flow Experiences

One of the things our lab is working on is developing methodologies to test the synchronization theory of flow. In a recent study, we demonstrate that secondary task reaction times can be used as a low cost, unobtrusive, and online measure of flow experiences. This study was presented at the 2013 International Communication Association conference. […]

Rise of the Video Game

Discovery Channel – Rise of the Video Game

Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Videos for all five episodes are embedded below. Each episode, or “level” is described by The Discovery Chanel as follows: Level 1: In the 1950s, the Cold War quickly evolved between the world superpowers of the United States and the Soviet Union. Mutually […]

Discovery Channel

Discovery Channel – Gamer Generation

The Discovery Chanel hosted a two-part video series – Gamer Generation. While these videos are a bit dated, each still provides a useful overview of the industry, media effects, and video games research. Of particular note, Dr. Weber’s study Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study is featured in the fourth […]

SOEMOTE

Avatars & Facial Tracking

Sony Online Entertainment is beta testing a new feature for EverQuest II, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio […]

The Raid

The Raid: A WoW Documentary

The last few posts I’ve put up have been a bit lengthy. Hopefully a shorter post, along with a relevant video, will help round-out the type of content this blog offers… The Raid is a documentary that observes raiding in World of Warcraft. A shorter version of the film was previewed at Blizzcon 2010 and the full film […]

All Your History

The History of MMOs: A 4-Part Video Series

A week ago, Ralph Koster linked to a 4-part video series on the history of the MMO genera. Koster’s post does a good job outlining some of the video’s weaknesses including: technical inaccuracies and the strange omission of kids focused MMOs like Club Penguin and other forms of virtual worlds like Second Life. Tobold also has some […]

Dmitri Williams

Dmitri Williams Lecture at UCSB

A few weeks ago, I was fortunate enough to attend a guest lecture by Dmitri Williams. For roughly an hour, Dr. Williams discussed the arc of his research agenda as well as some particularly interesting research findings. His research focuses on MMOs and how these worlds “map” (or serve as a surrogate) for the real […]