One of the things our lab is working on is developing methodologies to test the synchronization theory of flow. In a recent study, we demonstrate that secondary task reaction times can be used as a low cost, unobtrusive, and online measure of flow experiences. This study was presented at the 2013 International Communication Association conference. […]
Wow, it has been a long time since I last posted here. What gives? I’ve been focusing on a few different projects. Roughly one year ago, I helped launch our lab website: medianeuroscience.org. I serve as a content administrator on the page and manage most of the content updates. I also manage the lab’s twitter account: @MediaNeuro. […]
… I’m starting to write my thesis proposal.
If you are headed to ICA in 2013 there are several pre-conferences you are probably interested in. I’d like to underscore the Communication Science – Evolution, Biology, and Brains pre-conference: The goal of this pre-conference is to bring together scholars who are working across sub-fields of communication studies using evolutionary theory, neuroscience and other biological measures […]
The Communication department at UCSB publishes a quarterly newsletter, The Gaucho Communicator. This newsletter generally contains useful information about the department, past/upcoming events, student opportunities, etc. The Fall 2012 issue features a brief profile of yours truly (page 6). <insertsnarkycommenthere> UPDATE: Bio is on page 7. <insertevensnarkiercommenthere>
Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Video, as well as descriptions of each episode, are shown below the fold.
The Discovery Chanel hosted a two-part video series – Gamer Generation. While these videos are a bit dated, each still provides a useful overview of the industry, media effects, and video games research. Of particular note, Dr. Weber’s study Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study is featured in the fourth […]
Finishing up my first week back at UCSB and this comic is all too accurate. Cheers to a new year!
This video comes via the folks at Ethical Technology. Creators May-raz and Lazo offer a glimpse into an augmented reality future that allows individuals to monitor and interpret everything from environmental to nonverbal cues. Taken at face value, having access to these capabilities seems exciting. However, there are potential issues. In Sight, the slimy protagonist […]
Sony Online Entertainment is beta testing a new feature for EverQuest II, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio […]